About the Game (9)
‘When it’s done.’
The original release date was January 2014, but that was pushed back by several features added during the Kickstarter campaign. Then it got pushed to end of Q2 2014, but that didn’t happen either. Now I’m going with ‘when it’s done.’
An Early Access version will be available on Steam starting December 16, 2014. For more information on the Early Access version, see the Steam store page: http://store.steampowered.com/app/293480/
The Early Access version is still very much in a beta state. If you don’t want to deal with bugs, wait for the final release! For a detailed description of what’s included and what’s not included in this version, see the Steam store page: http://store.steampowered.com/app/293480/
The game will cost $15.
(Depending on where you’re buying the game it may be sold for less due to sales or other promotions that are beyond my control.)
Yes, the game will be available for Windows, OSX and Linux.
I have no plans to release it on any consoles at this time, though I haven’t ruled it out.
Ideally yes, I’d like to release it in French, German and Spanish. (Russian has also been requested but there may be some technical issues that prevent this.) I will most likely be releasing language packs after the initial English version.
I won’t know for sure until we finish with testing in Early Access. For the current recommendations, see the Steam store page: http://store.steampowered.com/app/293480/, but these recommendations are in a state of flux, so please don’t make any important spending decisions based on these recommendations!
Yes, a 4-player co-op multiplayer mode will be available. Details about this mode are scarce since it’s still in development. But here are the planned features:
- No third-party services will be required (eg, battle.net).
- Players will be able to join another player’s single-player game in progress.
- Players will be able to drop in and out of games at will.
- Co-op will be limited to the single-player campaign, but gameplay will be modified slightly to accommodate the additional players.
- Players will be able to run their own dedicated servers.
You bet. The more the merrier.
Buying the Game (6)
Nope, it costs $15 now and it’ll be $15 when it’s released.
You’ll have your choice of Steam key or DRM-free standalone version. (You’ll choose once the game is released.)
There’s no point – it’s just a way for you to support development if you like. If you don’t care to do that (or if you can’t spare the cash right now) you lose nothing by waiting to buy the game until after it’s released.
Yes, if you like (Windows only). Your Humble download page will have a Steam Key for you to use. If you can’t find your download page, go to the Humble Order Resender and enter the email address you used to pre-order the game.
If you would prefer to wait for the finished product, you will still be able to redeem your pre-order key when the final game is released. This is also when Mac/Linux/DRM-free non-Steam options will become available via your Humble download page.
If you’ve ever played an Elder Scrolls game (or any open-world RPG) and just wanted to poke around without getting your face eaten by something, then you’ll enjoy FRONTIERS. It’s all of the exploration with none of the grinding and leveling up, and the challenges you face aren’t combat-oriented.
Sort of – it’s more like RPG-lite. The starting point may be RPGs like Daggerfall but the focus is on exploration, so I’ve removed any elements that get in the way of exploration (eg heavy emphasis on combat, leveling and grinding, etc.)
I’m shooting for about 15 hours to complete the main quest and an additional 15 hours to complete side quests.
But I expect it will take quite a while to explore every nook and cranny of the game world! There will be a lot of content not related to quests.
The game world is about 7.75km x 7.75km, or 60 square km, which is a tad larger than Oblivion / Skyrim. (The land mass isn’t perfectly square so this is just a rough estimate.)
Very simple combat. The game’s emphasis is on exploration, so combat has been simplified. It’s still fun, but there aren’t very many weapons options and combat with NPCs is minimal. I like a good hardcore RPG hack-and-slash as much as anyone else but that’s not what FRONTIERS is about.
I’m keeping it simple on purpose. I used to make a living doing web programming / web design and I know how quickly a full-featured website can become a time sink! That said, more sections and features (like RSS feeds for devblogs, etc.) will be added as time goes on.
Because I like it. So there.
Nope! There’s a backers-only section, but anyone can join the forums in general.